Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
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What I’ve learned is that the common mistake is treating isolation as binary. It’s easy to assume that if you use Docker, you are isolated. The reality is that standard Docker gives you namespace isolation, which is just visibility walls on a shared kernel. Whether that is sufficient depends entirely on what you are protecting against.